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WORK INTEGRATED LEARNING

Transferring skills into a workplace setting via participation, observation, and reflection, with emphasis on the relationships between academic and professional knowledge

PRINCIPLES OF INTERACTION DESIGN

Introduces Interaction Design theories, methods, tools and applications essential for the design of digital products, services and experiences for human interaction

TOOLS

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ADOBE ILLUSTRATOR

The Cube UXR

PROJECT BRIEF

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An authentic project in which will develop and demonstrate essential skills for communicating design ideas and their fabrication. The fabrication of design ideas into tangible outcomes is an effective way of exploring ideas and communicating them to users and other stakeholders. Effective communication is also essential for designs to be accurately reproduced by manufacturers and makers. This entails detailed documentation proposing how the design could be made, what dimensions it will be, critical aesthetic and functional elements, and considerations relevant to the choice of materials and processes.


This project required to create a digital workbook documenting a plan to realise a series of design fabrication challenges. The challenges will be limited to a range of readily available pre-determined materials.

PROJECT INSIGHTS

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The main purpose of The Cube is to provide a digital interactive learning platform for students to boost their learning experience. It is also a place for family to spend quality time together. Opportunity arises for new programs to be installed such as interactive guide for upcoming freshmen to the majors offered by the university and have a better understanding to the courses. However, it may cause disturbance to the students studying in the space. 

UX Research

UX Insights

TOOLS

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ADOBE ILLUSTRATOR

FIGMA

Interaction design for The Cube

PROJECT BRIEF

The project required to develop a new learning experience for The Cube that provides for year 7/8 STEM students an engaging STEM learning opportunity. The interaction design has to embrace principles of universal design in ensuring accessibility for all learners, as well as enhances the reputation of QUT by showcasing The Cube's potential.

PROJECT OUTCOME

The proposed interaction design is called “Move-A-Ball”, and the overall concept is to allow students to experiment and visualize the different outcomes of energy transfer, from kinetic energy to potential energy, through objects with different mass in relation to velocity. A lo-fi prototype is developed with Figma to showcase its visual style and its interactivity.

Move A Ball

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